Sr. Technical Artist (San Francisco) Job at World Golf Tour, San Francisco, CA

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  • World Golf Tour
  • San Francisco, CA

Job Description

Join to apply for the Sr. Technical Artist role at World Golf Tour

Join to apply for the Sr. Technical Artist role at World Golf Tour

This range is provided by World Golf Tour. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.

Base pay range

$125,000.00/yr - $175,000.00/yr

Role

World Golf Tour is seeking a Sr. Technical Artist to lead the development and evolution of our in-game avatar system. In this position, you’ll be instrumental in rigging new character assets and designing cutting-edge art production pipelines. You’ll work closely with artists and engineers to ensure the delivery of high-quality and scalable assets, directly contributing to our visual and technical goals and keeping us at the forefront of game develoment.

  • To lead the development of our in-game avatar system, rig new character assets, and design new art production pipelines.
  • Contribute to developing new pipelines for other assets
  • Work closely with artists, engineers, and other team members to ensure high-quality, and scalable assets.
  • Be a key contributor to visual and technical goals, helping us stay on the cutting edge of game development.

Responsibilities

  • Manage and evolve our in-game avatar system, including customization, performance, and integration
  • Develop and support pipelines for additional 3d assets
  • Rig and skin production-ready character assets for animation
  • Collaborate with animators, modelers, and engineers to bridge the gap between art and code
  • Support the character creation pipeline using tools such as Character Creator 4, to Maya, to Unity
  • Create and maintain technical documentation and best practices for asset workflows
  • Develop and optimize shaders, materials, and visual effects in Unity, when necessary
  • Stay informed on emerging technologies and explore ways to integrate them into production workflows
  • Provide mentorship to junior artists and help grow the team's technical capabilities.

Experience And Skills

  • Expert-level character rigging and skinning skills using Autodesk Maya, with basic knowledge of Mel and Python for Maya
  • Experience with Character Creator 4 (CC4) and integrating CC4 assets into a unity pipeline
  • Proficiency with Substance Painter for texturing 3d assets
  • Knowledge of the Adobe Suite of tools, with an emphasis in Photoshop
  • Experience with version control tools such as Perforce
  • Experience working in Unity with past projects, including character assets, animation, and blend shape integration
  • Strong problem solving and debugging skills across different parts of the art/tech pipeline
  • Excellent communication and documentation skills; comfortable in a cross-disciplinary team
  • Highly detailed oriented, with a passion for clean, optimized workflows and assets
  • Interest in understanding of emerging technologies to help achieve a photorealistic output
  • 10+ years experience in the game industry

About Us

World Golf Tour is a leader in online golf, delivering the most realistic and immersive virtual golf experience to players around the globe. We are best known for our core product WGT Golf , a free-to-play golf game that has set the standard for virtual golf since its launch in 2008. Renowned for its photorealistic recreations of iconic courses such as Pebble Beach, The Old Course at St Andrews, and Quail Hollow Club, the game combines authentic course imagery with precise swing mechanics and multiplayer competition to offer an experience trusted by millions.

Compensation Range: $125K - $175K

Seniority level

  • Seniority level

    Mid-Senior level

Employment type

  • Employment type

    Full-time

Job function

  • Job function

    Design, Art/Creative, and Information Technology
  • Industries

    Computer Games

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