Responsibilities:
• Design and prototype immersive AR/VR experiences, including spatial interactions, gestures, and multi-modal inputs.
• Translate complex product requirements into clear, intuitive, and innovative user flows, wireframes, and high-fidelity prototypes.
• Collaborate with cross-functional teams (Engineering, Product, Research) to integrate user needs into AR/VR system designs.
• Conduct user research, usability testing, and gather feedback to iterate and improve designs.
• Develop and maintain design patterns, guidelines, and best practices for spatial interfaces.
• Stay up-to-date with AR/VR design trends, emerging technologies, and industry standards.
Minimum Qualifications:
• 3+ years of UX design experience, with a strong portfolio showcasing digital product design.
• Experience designing for AR, VR, or other immersive technologies.
• Proficiency in design and prototyping tools such as Figma, Sketch, Adobe XD, or similar.
• Strong visual design skills and understanding of spatial design principles.
• Ability to think conceptually and translate ideas into user-centered design solutions.
• Excellent communication, collaboration, and presentation skills.
Preferred Qualifications:
• Experience with motion design or 3D modeling tools (Unity, Unreal Engine, Blender, or similar).
• Familiarity with human factors, ergonomics, or cognitive psychology in immersive environments.
• Experience conducting user research in AR/VR contexts.
• Understanding of hardware constraints, sensor technologies, and performance considerations in AR/VR.
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